The way that Cayce interacts with the footage is that she follows it and talks to Parkaboy about it and then she began to work with Boone Shu to discover its source (they are both working for Bigend). Also, being a part of the forum gives her a feeling of belonging, and makes her feel like she has a second home.
(from post #22, social protocols)
They have a quality that uses a reward system to keep people playing them. They can use either delayed or immediate gratification so that each time the player plays and does something good or whatever, then they get a feeling of satisfaction that makes them want to do it again because this feeling does not last and must soon after be satisfied again, and the process continues.
(from post #19b, social protocols)
In the novel the media fills their heads with images of war and fighting. They watch videos of the first invasion and are made to believe that is what is going to happen. In our society we watch the news and see some pretty terrible images as well. The chances of something like that happening to us is not good, but we feel a need to prepare ourselves and live with that constantly.” (post #5, visual vs writing)
These techniques are effective because in order to get your message across it is important to make sure it can be first noticed, then understood. People tend to gravitate toward images rather than words. In other words, and image on the wall will catch your eye better than an essay. So, by using strong imagery and organized techniques, people will understand better, and hopefully take something from it.” (post #9, visual vs writing)
The word I chose to pull from both my freewrite and from Gitlin’ s work is information. From my freewrite i used this quote, “The information is often displayed in such a way that it appears to be accurate and you may even start to question your own information in the belief that the wiki information is more probably true.” From Gitlin’s work i chose the quote, “Who in his right mind could be against information or want to be without it?” Information in both cases has similar definitions. In both cases, we are somewhat questioning information as an idea. (from post #16 , surviving)
It doesn’t make sense to me how something can come off like accurate information yet be possibly completely wrong. Wikipedia is someting i used a lot throughout high school and it kind of upsets me to now kow how inaccurate it is, or possibly is. But i suppose the good side is how quickly the informtion grows and how much there really is. You ca find basically anything on Wikipedia. But you never really know if its true or not. (from post # 15, surviving)
hapland, #12
October 9, 2007 by kellyf89
my experience with playing Hapland was not a very good one. I also do not entirely agree with Steven Johnson’s theory. He compares these video games to coke, something that is unarguably addictive. I personally did not have an addictive experience. I got frustrated when i could not accomplish the goal, that is, figure out the game. And I got annoyed when i tried things over and over and they did not work. However i am not sitting here wondering if I would have ever figured it out and I am not about to leave and go try. I see it as a waste of time. Even if I did finish it, what does that really accomplish. There is no real reward as far as i can see. Johnson talks about how dopamine is released when we do something and it makes us feel good. I did not get much of this sensation. Its not that i didn’t like the feeling when i did figure someting out, it is just that i don’t care enough that it really matters.
I also think that i didn’t learn much of anyhting as a result of playing this game. It did not improve my “probing” skills or teach me anything. There is not, as far as I am concerned a lot that video games can really teach you. The elements of them are mostly things like repitition and pattern recognition, and memory. I suppose these things can be useful, but by using them on an “addictive” game they are not being put to good use.
Johnson talks about how the games are not fun. and they are sometimes very hard. I agree with this, but unlike him, I cannot even begin to understand why someone would spend so much time on somehting they did not enjoy. Especially when other than a minor feeling of accomplishment there is not reward and you really have nothing to show for it. You completed a game. That really doesn’t mean anything.
I am not saying that there are no positive aspects to these games, because I am sure that there are, just that I personally would not get much out of them. I think that the idea that games do make people apathetic and passive is not entirely inaccurate. Some people get so absorbed in them that they would rather do that than go hang out with friends. To comapre games to books I will go back to the idea that games do not make you think deeply like books can. Games have to with strategy and figuring things out, not about really thinking and taking something deep from a topic.
(social protocol, surviving)
There was no distraction from other ideas or themes. It was very to the point. I saw a lotg of imagery. So were mildly disturbing pictures like addiction, a syringe going into someone’s arm, and skeletons, symbolizing death by media. These images are extreme, but they make a poinbt and will get noticed. Sometimes it is necessary to go to extremes if you want to get people’s attention. (blog #9, visual)
The interenet can be very helpful, almost anything can now be done on it. You can get almost any information you need as well as connect with the majority of people. However, this could also be a bad thing. If we are all so connected thenprivacy becomes an issue, as presented in scenario four. Any information on the web is not completely safe and no one really wants theirpersonalk information being accessed whether it is by the people with whom they are connecting or my possibly a government figure. (4)